Game Released


Hi guys,

The last 10 days have been really fun. I decided to challenge myself and take part in the LOWREZJAM, which had a pretty strong limitation of 64x64 screen resolution. This turned out to be a very good practice in pixel art as I was naturally required to draw the environment, items and characters to fill in the gaps. And overall,  game design was mostly driven by the pixel art.

As for the game engine, I was initially tempted to use the TIC-80, as it has built-in editors for images, tilemaps, sounds, and music. However, since I'm not good at Lua, I explored other options and ultimately chose the Pyxel engine. Things I enjoyed about it:

  • Intuitive editors for images, tilemaps, sounds, and music.
  • Ability to view running game, code, and resources editor at the same time.
  • Pyxel can watch directory for changes and automatically restart game when code or resources are changed.
  • Python language. Personally I prefer it more than Lua.
  • Clear and concise API documentation on a single web page.
  • Very convenient export to web - just a single HTML file.

So even though I was using this game engine for the first time I enjoyed it a lot.

Game project with resources and source code is available here.

In the end, I finished and released the game and it was a fun learning experience. I hope it will inspire someone to make and release their own game too!

Files

Cat's Space Quest (Web Version) Play in browser
Aug 10, 2023
Cat's Space Quest (Windows Version) 9.8 MB
Aug 10, 2023

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